blockout peer testing
after player peer testing an obvious problem was made clear to me in my level, by the mini gun spawn a player was able to wall run across the side of the factory and reach the other teams base very easily, this was a massive oversight on my part and i will redesign the level to remove this design bug. the players also didnt like the chimney aspect of my level so i shall alter them to not act like giant cannons with the jump pads and have them collapsing instead.
blockout peer feedback:
What is your name ?11 responses
was health easy to find and use11 responses
did you manage to use advanced techniques to reach secrets? (wall running, crouch sliding ect)10 responses
is the level balance the same on both sides?11 responses
were jump pads effective and did they give you good access to new areas?11 responses
was flag placement and player spawn placement good or bad and why?11 responses
Were the weapon choices appropriate for their locations and did you find them useful11 responses
How easy is it to find the power ups?11 responses
How easy are the in game routes to navigate?11 responses
How good is the weapon selection?11 responses
How big was the level?11 responses
Could you accidentally fall off or escape the level? (in an unexpected way)11 responses
Where there any invisible/unexpected walls ?11 responses
Did you find the levels easy to navigate?11 responses
Was the level to the correct scale?11 responses
Did you find any Bugs/Glitches/Glaring Issues with the Level?11 responses
How would you improve the level?11 responses
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